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View Poll Results: Should the cap be raised sometime in the future?
No 117 61.90%
Yes 43 22.75%
Maybe after a couple of expansions 31 16.40%
Make the players that level up not allowed to be in arena battles 15 7.94%
Multiple Choice Poll. Voters: 189. You may not vote on this poll

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Old Apr 21, 2005, 09:09 PM // 21:09   #281
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lol... sooo much to read...

first off, i would like to say that i like the idea of a lvl20 cap. in all honesty, its a great idea and awsome way to take a game. 2nd, for those that seem to think RPGS/mmorpgs are all about exping and nothing more... your wrong IMO, exping is a big part of any RPG, but why only take enjoyment of that? also, in other RPGS, or rather, tipical RPGs, your able to use ALL of the new skills you aquire from lvling. that doesnt happen in GW, from my 2 day experience at the last BWE, the GW system works and is a good thing. yes you lvl up and get a tad bit better, BUT, you get to PICK what new skills/spells you want!!! how can you beat that!!!!???? not to mention the fact theres something like 75 skills (right?, i think that number is correct not sure lol) per prefession and only get to take 8 with you into battle. that alone makes me not care about going past lvl 20. it really doesnt matter what lvl you are in the end, you still only get to use 8 skills so what does it matter if your lvl 20 or lvl 80 in GW. for those of you that "enjoy" exping, i have seen it said that you still get skill points wellll after lvl 20, and im sure that is tied into exp after you cap your lvl. not to mention the fact exp is a key factor in allowing you to move your attribute points around. so there are reasons to still pve, not just going with the story line and seeing what world they have created, but you can also do it so you can mix and match builds and play around with what idea character you want.

for me, the biggest CON about most MMORPGs out there was the hudge amount of time it took to do anything let alone reach the max lvl. i think having a time sink is nice, but it sucks when your not able to play like all the crazy power gamers out there that are able to play 24/7 when your stuck with 6 hrs a night... if that. this game prevents that IMO, and later becomes just a hudge comppetion for the guilds, and thats cool IMO, im not a hudge RPG pvper, i am more of a pve person, but the fact that both are fun in this game just rocks. the missions are cool and tons of fun, i didnt try any pvp/gvg during the BWE, but im sure its just as great.

another thing i had noticed, was when i was runing around at lvl 8, it was still taking a bit of time for me to kill lvl 4 and 5 mobs solo, granted, im sure it was mostly do the fact i didnt have the greatest gear in the world, but it was still a bit of a challenge, nothing HUDGE, but it wasnt like a 1 hit kill at least. and also, even as a big pve'er, i would perfer to run around doing stuff at max lvl asap then having to wait 3 months to reach the max lvl and start seeing all there is too see in a game. exping kills my pve experince, i see exping as a time sink and nothing more, runing around at max lvl and doing fun stuff is when the true adventure starts, and since the max lvl is low and wont take too long, i think this game will always be an adventure in the pve world, at least IMO.

but anywho... i love this game and i only played it twice, i wouldnt want them to change anything at all. its a great game and IMO, there isnt anything wrong with it at all. that and come on... we are talking old school blizzard guys here, the pimps that made warcraft2/diablo/starcraft, some of the all time greatest games ever made, to ever dought their judgement should be punishable by death!
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Old Apr 21, 2005, 10:51 PM // 22:51   #282
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From playing the beta version, I found leveling to be redundent. So 20 is the cap, I just hope they keep Hackers out and farmers out. Also in PvP everyone is at the same level, so it is fair. How about instead of leveling with expansion packs, that they offer new skills and new challenges, and of course new enemies.
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Old Apr 22, 2005, 01:35 AM // 01:35   #283
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Ok,
I understand the whole thing with being able to get to only level 20 but....
(and correct me if I am wrong) if the level stops at 20 and skills still raise is there not a problem there. When you get to level 20 your health and mana (unless elem.) does not increase but your skill level still increases so... would it not be true that a sorc with really high fire would take out anyone in one hit (or maybe a couple) sense the amount of health a person has does not increase. I do not know what the rest of you think but my friends and I love this game but when we found out that we could only get to level 20 we felt if the game would really be worth the time. Sense in 2 beta events i was able to get to level 15 after I hit 20 I would fell kinda dull. By this I mean that many people tell how good someone is by their level and that also shows how much a person loves the game. Also some of the characters classes need changeing.

So now my suggestions,
1. Increase the level.
2. Make it so that when you enter a pvp contest you could only fight people your own level. This way it controls how high people wana level so that they still have the abilty to fight others.
3. Make the warrior have more health the the other class and make it have the abilty to raise its health higher. For that is the whole point of a warrior to go in and take hits and fight up close. But if it has the same amount of health as lets say a monk then what is the point of going warrior.
4. Have a point to joining a guild. Meaning like many others very good rpgs they have a special meeting room that only the members of that guild can enter and there they can talk and play tiny games like chess and checkers just to pass some time. I do not think this would be so hard for a game company to make thinking that it is in simple games like RuneScape.
5. Have a special chat that can be heard in all districts so that a person does not have to keep jumping around to find a item they need. But still have the districts because that was a very good way of reducing lag time.

Other then these 5 points I think that this games is very good. But if they added a few more things like these into the game it would easily (in my mind) become better the some of the best games out there like World Of Warcraft and EverQuest.

Hopefully you take all these into though.

Signed,
A HUGE FAN.
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Old Apr 22, 2005, 01:38 AM // 01:38   #284
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Their skill level does not continue to increase as you level past 20; you gain more skill points to use towards purchasing skills for your professions.

Guild Wars has been made to break away from the traditional MMORPG mold, where you have to spend countless hours on the leveling treadmill, just grinding away and grinding away until you finally hit a level where you can be competitive with more experienced players. The point of the level cap is so that people can max out their attributes quickly and move towards focusing on perfecting their build, since the game is based more on how well you run your character, rather than how good your character is based on level.

I've put in well over 100 hours of gameplay just from Beta Events so far; 2/3 of that time was PvE, the other 1/3, and an aspect which I found very addictive, was the PvP portion of the game. Once you hit The Tomb of the Primeval Kings, that's when most of the fun started for me, besides soloing The Falls and absolutely annihilating Thorn Stalkers The game is nicely balanced between PvE and PvP it feels, and I highly doubt that you would lose interest after hitting level 20.

Also, Warriors do have the ability to increase their Health when they want to enter the midst of a battle. They're called Endure Pain, and I believe there is another one which increases Health, but for some reason I can't access the GWG homepage to check on the skill.

If you're doing PvP and you're looking for people of your own level, then head to D'Alessio Arena, Fort Koga, Tomb of the Primeval Kings, or The Crag. Besides myself, I have yet to see anybody who was lower than Level 20 fighting in those arenas (I was Level 19, it was close enough).

I know there have been threads here that have talked about adding other options to the Guild Halls where Guild members hang out. And I also believe that one of those suggestions involved chess and/or checkers. So who knows, we may yet find those tidbits in the game.

As for the level cap, that will not change, so I wouldn't worry much about it.

What did you mean by some of the classes need changing? Please elaborate on this.

P.S. Sorry about this post being so choppy, I wrote the first sentence, posted, and then just went back and forth between editing and checking to see if anything else had been posted...

Last edited by William of Orange; Apr 22, 2005 at 01:52 AM // 01:52..
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Old Apr 22, 2005, 02:27 AM // 02:27   #285
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I'm not sure, but I don't believe that Epyon knows about the Guild Hall. Because it is the perfect place for players to talk or whatever. And Guild Battle. I guess if your Guild was large and organized enough, you could manage some Human Tic-Tac-Toe games or something. In fact, now that I think about it, my guild is doing that. No matter how stupid they think it is, they're doing it or I'll kick them out
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Old Apr 22, 2005, 03:00 AM // 03:00   #286
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LOL human tic-tac-toe....

well, IMO, it seems like people think that true content in MMORPGs is in the exp grind, and i think thats bad. also, IMO, the best EXP grinding game out there with a HUDGE end game to it is DAoC, just waaaay to much exping for my taste. but thats what im starting to love about GW, just knowing i only have to exp to lvl 20 and can pvp and go around seeing everything there is to the game with little to no problem makes me one happy camper. i get more enjoyment from playing with friends then exping, and i think ill have alot more fun runing around after lvl 20 with my friends then while trying to reach that goal. but thats just me.
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Old Apr 22, 2005, 04:29 AM // 04:29   #287
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Default Agreed

In many other MMORPGS or even MUDs for that matter I always felt I was always on the task of getting gear or such to be able to do something else.

What I like about GW's you can actually feel that you are done with that and can focus more on what to do to have fun: PvP, PVE with friends etc.
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Old Apr 22, 2005, 02:37 PM // 14:37   #288
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Default Freyas is correct

Freyas you are correct,

The game is geniously thought up in a way that the developers can easily balance. Unlike most MMORPG's that promise levels upon levels, than have gameflaws and unbalances and quest issues, GuildWars is trying to do away with all of that.

The startup for most MMORPG's are usually their demise, so I think the level cap 20 is a great idea. Besides, GuildWars is more about skill than level. That is proven all the time in PvP. It isn't the highest lvl that wins, it is the player with the best skills and ability to use them. Even my monk could stand toe to toe with a fighter for a given amount of time. In other games I would have been dead in seconds.
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Old Apr 22, 2005, 07:07 PM // 19:07   #289
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PvP aside, is there enough content in the game right now to keep someone interested after months and months at level 20? How many total missions exist in the game as is? About how frequently will they release new chapters?

I do plan to PvP quite a bit, but I want to make sure that's not the only thing left to do after several months of play in GW.

I hate the leveling treadmill in MMORPG's as much as the next guy, but I also like the fact that new levels means access to more of the games content that I couldn't get to before.
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Old Apr 22, 2005, 07:10 PM // 19:10   #290
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Quote:
Originally Posted by Sixpax
PvP aside, is there enough content in the game right now to keep someone interested after months and months at level 20? ....
Depends on the player. Some people are still doing Diablo 2 runs this very moment--how many years later?

If you are like me and really only want to go through a piece of content once ideally, you'll probably get between 50 and 100 hours of play out of what is shipping if you explore it all with one character.

That is more than the average RPG game of the same price so that seems more than fair. You can always pick up the expansions and get more
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Old Apr 22, 2005, 07:11 PM // 19:11   #291
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there are 25 missions (non pvp) to start
there are 60-70 explorable areas (non pvp, not small) to start with additional content to be added by streaming in

fron GW

Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.

EDIT
new chapters of equivalent content to the entire original game are scheduled about twice a year

Last edited by Loviatar; Apr 22, 2005 at 07:13 PM // 19:13..
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Old Apr 23, 2005, 05:27 PM // 17:27   #292
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Hey... I never got to play the beta... i was always busy on weekends =p..

Anyway.. i hear the games level cap is 20... Do you guys think they will ever raise it? cuz, ive never heard of any game with a level cap so low...

Last edited by Sausaletus Rex; Apr 23, 2005 at 05:39 PM // 17:39.. Reason: thread merged
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Old Apr 23, 2005, 05:30 PM // 17:30   #293
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no they won't...ever. They said they will keep it at 20 cause it will allow them to balance all future content.
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Old Apr 23, 2005, 05:30 PM // 17:30   #294
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Quote:
Originally Posted by Shiroi
Hey... I never got to play the beta... i was always busy on weekends =p..

Anyway.. i hear the games level cap is 20... Do you guys think they will ever raise it? cuz, ive never heard of any game with a level cap so low...
fron GW

Guild Wars, in contrast, is based around your skill as a player. Our maximum level is twenty and you hit that very quickly, after about 20-30 hours of play. ,We call that 'The Point of Ascension'. Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless.
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Old Apr 23, 2005, 05:33 PM // 17:33   #295
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Please go to this link for details regarding the level 20 cap.

And please see this link before making any more threads.
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Old Apr 23, 2005, 05:33 PM // 17:33   #296
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so everyone can get everything at level 20...

Hrm... is the game stat based? where you choose your own stats?
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Old Apr 23, 2005, 05:35 PM // 17:35   #297
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It doesn't hurt to use the Search button or to actually read up on a game before you start asking questions. There's no need for this thread.
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Old Apr 23, 2005, 05:36 PM // 17:36   #298
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Go to those links, there are many many posts waiting to be read by you explaining what you are concerned about and that will help you immensely.

Last edited by Sin; Apr 23, 2005 at 05:42 PM // 17:42..
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Old Apr 23, 2005, 05:41 PM // 17:41   #299
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Cool lvl 20?

I say lvl 20? Great!

as long as they keep lvl 20 fun, and i dont mean PvP fun. Some of us like the PvP but still like to Explore and do quests.
I think the way they should do it is make lvl 20 the cap but, have quests that give NICE "lewt" and can only be done with a group of say 4 or 5. That way you can become better then your enemy by not only your skill of PvP but by how well you and your "Guild" enteracts out side of PvP.
If they dont do this i think the game will become boring after a wile becauls...well heres what im talking about...say your bored of the PvP thing and want to explore, well if you do explore that gives your enemys more time to get better at PvP, and if your trying to have the best PvP guild in the game you need to PvP ALL the time to get better. Well that get Boring sounds like "Grinding" to me. If you had these quest out side of PvP that gave NICE items and i mean NICE, that way you can still have fun out side of PvP and still be getting better at PvP

that my 2 cents hope they read it :P
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Old Apr 23, 2005, 05:43 PM // 17:43   #300
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Though it's good to have the lvl cap at 20, for the game I think they are leaving things open so that in future expansions, as time passes again and your character enters a differant age of the world. Again like pre/post shearing when you character goes to this new age of the world you won't be able to go back, this leave things open to rasing the level cap for an expansion, and still keeping things in each era competative.

I have also heard rumours that they are working on a chapter called 'The Shearing' from what we have been able to work out is this is so you can play our the attack on Ascalon. Weather you will need to do the first part again is unknown. However I feel it will be like PvP mode where you can take a template and defend the city in a constant onslaught.

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